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TheBench | Asset Dump pt.2/3

A showcase of the game assets created for our game, TheBench, at Voxel Studios.
I handled the entire pipeline from initial visual concepts and art direction down to 3D modeling, texturing, and engine setup.
Here is the second batch of 8 images (out of 24 total)

Technical Breakdown:
Role: 3D Env Artist / 3D Visual Developer / Art Director
Task: Hard-surface and environment asset modeling, low-poly and mesh optimization, texturing, texel density consistency, and engine implementation.
Tools Used: Blender, Substance Painter, Substance Designer, Unreal Engine.

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VFX Artist: Daniele Amabili
https://www.artstation.com/danieleamabili